My most recent video game project has been the creation of music and sound effects for Anisoptera Games’s debut release. The game is about action, space exploration, and the ability to shape your ship and the world to your imagination.
In this article the creators of DTEC share some tips on how to pioneer the 2nd screen viewing experience. DTEC, a film project commissioned by Samsung, uses Second Screen technology to give audiences an additional video feed on their (Samsung) tablet. Click here for some insight on what could possibly be the future of home entertainment.
The score for DTEC is now complete! All of the blood sweat and tears have paid off in an innovative and engaging hybrid score filled with excitement, noir, and mystery.
Check out the climax cue aptly named The Big Finale below!
Electronic music by me, Orchestra by Evan Goldman
In the spirit of Halloween, Hammer Films released a trailer of a horror movie I worked on, filled with spooky sounds I created for the film! Happy Halloween everybody!
DTEC is an upcoming series sponsored by Samsung Electronics. The original pilot received a $300,00 production award at the 2012 New York Television Festival this past October. DTEC features ground-breaking technology and visual effects designed to immerse the viewer in a “dual screen” viewing experience.
Currently I am working with award winning composer Evan Goldman in creating an engrossing hybrid orchestra fused with Noir, Technology, and Mystery.
Updates can be found at the DTEC twitter page.
I had the honor and pleasure of collaborating with this great team of programmers and designers in providing music and game design for the winning Friskies Hackathon game submission. Here are some news excerpts:
“Friskies® is proud to announce Team Catastrophe comprised of Jeremiah Ingham, Arthur Danskin, J. Spencer Kennedy and Peter Brown from the Los Angeles area the winner of the first-ever Friskies GamesforCats.com Hackathon.”
“The winning team’s game “Catastrophe” combined their expertise in music with interactive visual elements to allow cats to make interesting music with their paws while defending the universe in a play-like manner.”
Here is a sample of the Boss music I wrote for the game: